Odd Occurrences of The Way
When I realized I had a story that needed to be told through a game, I naturally thought of the RPG genre. And then I thought of how I could make this game better than the standard RPG. I pared the genre down to it's essence, taking out the annoyances and time sinks, keeping the strategy and interesting choices and came up with this.
An RPG where:
-Enemies show up on the map (no random battles)
-Enemies stay dead (no grinding)
-A shop option right in your menu (no walking back to town to re-equip)
-Intelligent enemies (no random enemy actions in battle)
-Ammo for all your weapons (strategy even in smaller battles)
-Skippable, replayable cutscenes (no need to play through the game again to remember a story point)
And most of all, a story I can relate to. Saving the world is fun and all, but it's been done before. There's nothing about me in that story.
While this story is set in the future, it is happening all around us every day. Ever get frustrated at life? Ever wonder what it's all for? What's your purpose and meaning? Some people do seem to have hope, but how do they do it? These are the same questions that the characters are struggling with. All while piloting big robots and shooting things. Because, you know, it still has to be fun!